This is a project we created for the Bleulandinum anatomical museum in Utrecht. It is designed as a small game that can be played after the museum tour. Our goal was to create a game that was both educational and fun to play. It teaches players about the anatomy of the human body, and the history of the museum they're in at that moment.
A secondary goal of ours was to make sure the game was only playable at the museum, and to incorporate the museum in the gameplay. We did this by using NFC tags that can be scanned by the phone on which the game is played.
In this game, the player takes the role of Jan Bleuland's most promising pupil. You are put in charge of finishing one of Bleuland's famous wax models (which are displayed in the museum) and must do so by virtually constructing a heart and lungs.
Having trouble differentiating between the Inferior Vena Cava and the Mitral Valve? No matter, you can always look around the museum for clues, and look at the real life hearts on display and figure out the puzzle in the game.
I was the developer on this project and created all the gameplay code.
Here are some examples of features I worked on:
Dialogue System using the Ink editor, from which most of the game is controlled
The puzzle system for the heart and the lungs
NFC tag scanningÂ