The Project
I worked on this project primarily with Emmie den Hartog and Alice Morawska during our internship at ING Tech R&D. We were tasked with designing and creating an entertainment game for their in-house arcade machine. And so we came up with Lion Aerobics. A game where you and a second player have to match the pose of an in-game instructor as quickly and accurately as possible, to get the most points.
Gameplay
At the start of each round the instructor chooses a pose and, when the countdown ends, the players must match that pose by selecting their limbs (color coded to match the four colors of A, B, X and Y on the arcade machine) and position them correctly. While it is most important to be accurate, speediness is also rewarded and can be the deciding factor when two accurate players compete.Â
Features I worked on
These are some examples of significant systems that I've worked on during this project:
General game flow using a finite state machine
Reading input from the arcade machine controllers
Limb movement based on button and joystick inputs
Audio design and management, including a system that raises events on the beat of the music, using FMOD.
Localization systemÂ
UI management system
Scene transition with fade-to-blackÂ
Tutorial/Hint system that reacts to player inputs