All-Round
Game Developer
Stephan Holding
All-Round
Game Developer
Stephan Holding
About me
My name is Stephan Holding.
I am a Game Development graduate from HKU and Deltion College.
My main skills are in C# and Unity. All the projects that are on this portfolio are made with that software. But I also have some experience with Unreal and its blueprints, and some C++.
I love making (applied/serious) games and I want to make games with a twist. Games that do something different or play with players expectations in some way.Â
A game about dancing lions, created for an arcade machine during my internship at ING Tech R&D
An applied game for the Bleulandinum anatomical museum in Utrecht, designed to teach players about the human body and the history of the museum
This is a game we made in collaboration with OXFAM. Our goal was to raise awareness for invisible workers via metaphors and our own storyline.Â
This was a VR project where we wanted to combine elements from the real world with virtual elements.
 There are two players: Player 1 in VR who explores the cave, and Player 2 in the real world who must communicate to map out the cave.Â